Talks and Presentations
UX/UI Design for VR and Mixed Reality
Augmented World Expo, June 2016
Virtual Reality and Mixed Reality are touted as the next big technology disruption, but most UX/UI design is still focused on flat, 2D screens. The tried-and-true rules of flat UX design often fail to translate into 3D. And the futuristic, 3D interfaces of movies and video games are rarely functional in practice.
What do UX designers and engineers need to do to make the jump to spatial 3D?
This talk is a survey of the pioneering work being done in the space. It's also a rallying cry. To bring VR/MR into the mainstream, more talented designers and engineers need to apply their skills to developing the UX/UI toolbox that will become the common language of spatial applications.
Virtual and Augmented Reality for Enterprise
WIRED Emerging Technology Council, April 2017
"The Emerging Tech Council is a membership organization for executives looking to future proof their business. They connect their members to disruptors of the first order, and prepare them for the upside of a rapidly evolving business landscape." Learn more about it here.
This was a talk for a non-technical, business-focused audience. The goal was an example-heavy overview of why augmented reality and mixed reality will quickly overtake virtual reality. It then defines a set of fundamental tools business leaders can use to understand how mixed reality will impact their organizations.
Creating Mixed Realty Experiences for Virgin Audiences
Augmented World Expo, May 2017
Virtual reality and mixed reality get a lot of press, but the majority of enterprise customers have never tried the technology first-hand. How do we build mixed-reality experiences that ensure a lack of familiarity doesn't become an obstacle to mass adoption?
As audience focus expands from early technology enthusiast to more mainstream users, it's increasingly likely for first-timers end up confused or overwhelmed. These folks walk away from their initial experience embarrassed by their own technology hang-ups, when they should be feeling excited and inspired.
This talk focuses on avoiding the pitfalls of presenting mixed-reality experiences to "virgin" users. It shares a first-hand understanding of what works, what doesn't, and how to ensure experiences are focused on the audience and the message, not the technology.